First Watch

Playing the Bible memory card game First Watch

A Bible Memory Card Game

First Watch stands alone as a Bible memory card game or works with our other Lightraiders games and stories to create Bible study rules. The 90 foundational verses are the core of the Lightraiders fantasy game-based teen Bible curriculum.

Your lightraider party has ventured deep into the Dragon Lands on a mission for the Rescuer. The shadows gather around your camp in the first watch of the night. An enemy appears. Take up your sword and rouse your companions! Can you call to mind the verse that will help you defeat this evil?

First Watch Bible memory card game

Playing First Watch

Find the First Watch rules and alternate dice rules in the link below. We reduced image quality a bit to make them download faster for those who prefer to view the rules on a phone or tablet while playing.

Play first watch as a Bible memory game on its own, or merge it with our other games. Check out this free set of Bible Study Rules for our Starlots the Game board game. The matrix included will also help those using First Watch with our Lightraiders rpg-style teen Bible curriculum.

First Watch Rules

Starlots Bible Study Rules

How First Watch works:

In the First Watch box, you’ll find 90 verse cards suited by the Fruit of the Spirit and divided into a Lightraider deck and a battle deck. You’ll also find rule cards plus a key card to help you use this deck with other Lightraiders games.

The “Battle” deck includes the cards you need to score victories. Use these verses when battling allegorical enemies in the Lightraiders realm. Use the Lightraider deck verses to encourage and restore friends and as prayers of praise or to ask for help.

If you don’t remember the verse referenced on the battle card in play, use a Lightraider card from your hand that matches its suit. Or recite a verse from a card in an opponent’s hand. Of course, you can only see the reference on the back of your opponent’s card, so you’ll have to rely on memory.

This Level One deck includes 90 foundational verses from across the Bible, most with twenty words or less for easier memorization. Focus areas are the armor of God, the fruit of the Spirit, Psalms, Proverbs, and sharing the Gospel. Future levels will build upon this foundation.

The design and rules of First Watch seek to promote memory and understanding by engaging different forms of memory. Competition promotes learning by providing the motivation and fun, but that’s only a small part of what we’ve built into the game.

Flash Memory:

Remember flash cards? During game play, you can use the cards in your hands like quick flash cards in your attempts to claim battle cards of the same suit. As a beginner, this will be your go-to method. Quickly memorize the verse, turn the card around to show your opponents, and recite it. You’ll be surprised at how often you get the verse right.

Applications:

Read the brief 175-character application on the card back to find key words and key concepts that will help you recognize the referenced verse. Holman Bible Dictionary contributor Dr. Gary Huckabay created these applications to help you understand each verse in the context of Scripture.

But what about the game application on the other side of the card? Read on to find out.

At Lightraider Academy, we’re all about learning through adventure.

Applying Scripture in fantasy allegory engages a different part of the brain to improve understanding. That’s how lightraider games work. Each card in the First Watch level one deck includes an allegorical application in the form of a declaration, reminder, or petition, along with useful stats. Use the fantasy applications and stats in other Lightraiders games.

For instance, this is the game application for Proverbs 12:22, a verse that reminds us God loves honesty. Spiders represent the temptation of deceit in the Lightraider realm. Players who correctly counter a spider with this verse can better resist its attack. Those who read directly from the card gain one Wisdom Point. Those who recite from memory get two Wisdom Points and may gain other affects.

Reading these allegorical applications in the First Watch helps with memorization. But the best learning comes from applying the verses in the fantasy situations of the broader adventure games or seeing the same verses applied by the characters in the Lightraider Academy trilogy of teen novels.

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